Speakers of Venew
Prof. Dr. Andreas Breiter
University of Bremen/ifib
Welcome speech

Prof. Dr. Andreas BreiterBorn 1968 in Frankfurt/Main, Germany Education: Ph.D. (Dr.-Ing.) in Applied Computer Science (University of Bremen) (2000). B.Sc. in Computer Science and M.Sc. in Sociology (J.W.-Goethe-University in Frankfurt/Main and University of Southampton (UK)) (1995) Affiliations: 2003-2011: Scientific Director, Institute for Information Management Bremen GmbH (ifib) Since 2008: Full Professor for Information Management and Education Technologies at the University of Bremen.

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Roland Kerstein
University of the Arts/eventfive GmbH
Welcome speech

Roland KersteinRoland Kerstein is responsible for the field of AV-Media/Mediadesign in the digital Media programme at the University of the Arts Bremen. During his artistic training, he dealt with digital display and implementation opportunities and developed advanced digital performances and installations. In the areas of video production and documentation he develops stories and reports for television and corporate and community outreach.
In addition to teaching, he is managing director of the communication and media agency “event five”. There, his focus is on the development of novel documentation and communication formats including current technologies and their potentials.

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Prof. Dr. Frieder Nake
University of Bremen
Passages et Façades — Walking and Looking in the City
Keynote speech

Prof. Dr. Frieder NakeFrieder Nake belongs to the founding fathers of (digital) computer art.Frieder Nake has been a full professor of computer science at the University of Bremen, Germany, since 1972. Since 2005, he has also been teaching at the University of the Arts, Bremen. His teaching and research activities are in computer graphics, digital media, computer art, design of interactive systems, computational semiotics, and general theory of computing.

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Prof. Dr. Barbara Grüter
University of Applied Sciences Bremen
Keynote speech

Prof. Dr. Barbara GrüterBarbara Grüter is a psychologist, designer, and researcher. She studies mobile gaming experiences by means of designing, developing, and play testing mobile games. At the core of her work is the emergence of novel play possibilities within and by gameplay. In collaboration with her research group at the Hochschule Bremen she currently explores flow in walking activities. As a member of the Mobile Game Lab she is further contributing to building a community of players, researchers, and developers of mobile games.

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My ebadge
VENEW#Informational

Oliver AhlbrechtOliver Ahlbrecht (born in 1978), CEO of CONVELOP, studied computer science at the universities of Lübeck and Bremen. He graduated with the degree Diplom-Informatiker in 2007, his diploma thesis (supervised by Frieder Nake) was about pattern recognition in music, using n-gramm analysis. With two fellow students he founded CONVELOP in 2008, since 2009 they decided to specialize in multi platform app and web development. They now have three employees.

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Florian Podszun
University of Applied Science Bremen/myEbadge GmbH
My ebadge
VENEW#Informational

Oliver AhlbrechtFlorian Podszun (born in 1982), CEO of eBadge Entertainment GmbH, is currently taking part in the international degree program in industrial engineering and business (University of Applied Science Bremen). He will graduate in 2013 with the degree Bachelor of Engineering. In 2011 he and his associate partner founded eBadge Entertainment GmbH. The „my ebadge“-Apps were released in the Apple App Store and on Google Play in December 2012.

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VENEW#Informational

Ernest de CastroAnnika Meyer and Ernest de Castro are part of eventfive: a digital media company specializing in the conceptualization, production and communication of ideas for art, science and industry through digital media, interaction and audio-visual programming. Annika Meyer is the managing partner and Ernest de Castro is the lead motion graphic and 3d animation designer.
Ernest de Castro and Annika Meyer completed their Masters in Digital Media at the Hochschule für Künste in Bremen and were part of the Master project group that created Notion Haze : an ambient art installation which used projections on a controlled fog curtain to explore ephemeral narratives of the city of Bremen. Then, as part of a student workgroup under the guidance of Prof. Roland Kerstein, Ernest and Annika worked on a wide variety of projects in Bremen such as interactive touch tables, live opera digital backdrops, image films and other digital installations.
Ernest and Annika were in the core group that formed eventfive. In eventfive, Ernest and Annika helped create many of the projects used by the European Regional Developmet Fund (ERDF) in Bremen in communicating and promoting (among other projects) their urban development efforts.

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Annika Meyer
Eventfive
VENEW#Informational

Annika MeyerAnnika Meyer and Ernest de Castro are part of eventfive: a digital media company specializing in the conceptualization, production and communication of ideas for art, science and industry through digital media, interaction and audio-visual programming. Annika Meyer is the managing partner and Ernest de Castro is the lead motion graphic and 3d animation designer.
Ernest de Castro and Annika Meyer completed their Masters in Digital Media at the Hochschule für Künste in Bremen and were part of the Master project group that created Notion Haze : an ambient art installation which used projections on a controlled fog curtain to explore ephemeral narratives of the city of Bremen. Then, as part of a student workgroup under the guidance of Prof. Roland Kerstein, Ernest and Annika worked on a wide variety of projects in Bremen such as interactive touch tables, live opera digital backdrops, image films and other digital installations.
Ernest and Annika were in the core group that formed eventfive. In eventfive, Ernest and Annika helped create many of the projects used by the European Regional Developmet Fund (ERDF) in Bremen in communicating and promoting (among other projects) their urban development efforts.

Speaker’s website

Fabian Gronbach
Intuity Media Lab in Stuttgart
Collaborative urban planning on a tabletop interface
VENEW#Architecture

Mr. Fabian GronbachFabian Gronbach is an interaction designer (M.A.) living and working in Stuttgart. Fabian is passionate about intuitive interface design and emerging technologies and loves to work where both crossover. He enjoys working across disciplines in order to create great user experience. His bachelor thesis on collaborative urban planning on tabletop interfaces – in collaboration with Jürgen Graef – has received multiple awards. Fabian has studied at University of Applied Sciences Schwäbisch Gmünd and graduated in 2012. During his master’s he gave lectures on Interface Design. Since then he is working for national and international brands at intuity media lab in Stuttgart.

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Jurgen Graef
Self employed
Collaborative urban planning on a tabletop interface
VENEW#Architecture

Mr. Jurgen GraefJürgen Graef is an interaction designer focusing on exploring new ways and possibilities to create joyful user experience. As a self-employed consultant and designer he is guiding his clients through a user centered design process and helps them to create meaningful user interfaces responding to the users needs and wishes.
Jürgen studied interaction design at the University of Applied Sciences in Schwäbisch Gmünd. During his bachelor thesis – together with Fabian Gronbach – he developed a concept for collaborative urban planning on a tabletop interface. For his master’s he collaborated with the Institute of Robotics and Mechatronics of the German Aerospace Center (Deutsches Zentrum für Luft- und Raumfahrt) developing a user interface for minimally invasive robotic surgery. Jürgen currently lives and works in Munich.

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Karsten Joost
FabLab Bremen
A FabLab for every village!
VENEW Entertainment

Mr. Karsten JoostKarsten Joost is initiator of the FabLab-Project-Bremen.
Joost was initially employed as a toolmaker in the automobile industry before studying fine arts at the University of the Arts Bremen as a master scholar of Prof. Yuji Takeoka.
He was introduced to the principles of the FabLab concept through creative economist friends in the Netherlands. With the FabLab-barcamp which he realized in Wilhelm-Wagenfeld-House in February 2010 together with his Bremen Partners, he is counted as one of the first people to promulgate this new type of laboratory in the German Federal Republic. In close cooperation with the work group dimeb (Digital Media in Education) / University of Bremen, Joost is committed to the founding of a Bremen FabLab with a key aspect on education.The focus of his work is, above all, the project development and discourse exchange between institutions from the classic economy, creative industries, research and education. Joost is networked with and is a member of the International FabLab Association.

Thorsten Bauer
URBANSCREEN
‘Lumentecture’ – projection-mapping in the urban architectural landscape
VENEW Entertainment

Mr. Thorsten BauerLarge-scale projection on urban surfaces – this is URBANSCREEN´s field of activity. These media installations use high artistic standards and a consistent architectural background; in doing so creating uniquely outstanding impressions. Since starting to create site-specific media installations in 2004 – URBANSCREEN discovered a real varicolored approach with intersections to all kind of disciplines from art, architecture and technology – bringing together specialists from architecture, music, stage design and media-art.

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Kristi Grišakov
Aalto University School of Engineering
Shared Information Space Between Cross-Border Capital Regions
VENEW#Informational

Kristi_GrishakovA PhD researcher in the Aalto University School of Engineering, Land Use Planning and Urban Studies Group. Academic background is B.A Art History and M.A European Urban Cultures. Current research topic is looking into the use of digital tools in the process of planning border-crossing regions of Europe, in particular Helsinki and Tallinn. Scientific interests also include Future Studies, specifically scenario planning for urban areas, with an emphasis on analysis and development of digital representations of cities.

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Ivana Curic
University of Bremen
Integration of Interactive 3D Elements on Websites
Student Paper Presentation

This paper aims to investigate on the usability and user experience of interactive 3D objects integrated on websites. Rebuilding websites by using a 3D architecture provides many new possibilities to display information in various ways. As the field is very unexplored, the question of how interactive 3D elements can improve the usability and user experience of the website comes up. To approach this question, this paper provides a qualitative user study by comparing a 2D and a 3D website. The first section provides a description of the general problem and related topics to the 3D- Internet. Following, the methodology is presented, which is a qualitative inquiry in terms of an interview combined with a short user task. The results were analyzed and discussed. The paper is concluding with proposals for further research involving the previous results.

Ernesto Araiza and Saber Adavi
University of Bremen
The accessibility of government websites of Iran and Mexico
Student Paper Presentation

The amount of services and information that governments have made available on the Web keeps increasing over the years, some of this information is crucial for citizens and it should be available for all of them. For this reason it is essential that everybody has equal access and equal opportunities to retrieve it. In this paper, we evaluate whether the websites of the governments of Iran and Mexico comply with the latest accessibility guidelines, the Web Content Accessibility Guidelines 2.0 (WCAG 2.0) published by the World Wide Web Consortium (W3C). At the end of the paper we will give recommendations to make these websites more accessible

Stefanos Rafail Trialonis, Seyed Mohammad Razavi, Muhammed Zaid Alam, Murtaza Hussain and Sk Nahiduzzaman
University of Bremen
Impact of Digital Signage in Waterfront Bremen
Student Paper Presentation

Digital signage has become an effective way of running advertisements and providing useful information to customers in retail shopping environments. The signage system as one of the information providing elements in malls is also an element that needs to be studied and improved. Bremen, as a commercial and industrial city in Germany with many shopping malls, many studies have to be done in order to improve the link between customer and shoppers. The purpose of this research is to study the impact digital signage has on consumers; realize how they react to it and to identify any possible problems of the application of current signage systems. All this will take place in the Waterfront shopping center in Bremen. Qualitative research is used for the study and producti on of solutions.

Sammy Jobbins-Wells
University of the Arts Bremen
spamBox: Re-imagining Possible Futures for Spam Data Waste Management
Student Paper Presentation

Spam and other forms of data waste are a ubiquitous and invasive facet of online communication, interaction and space. Its management and perceived need for absolute eradication is a time consuming and resource draining exercise. This project interprets online communities as expansive and valid manifestations of public space and therefore the production of spam data as analogues to the production of waste in physical ‘real world’ public spaces. The aim of this investigation is to propose news ways in which to conceptualise and therefore effectively manage spam data. Through initial theoretical research, pre-existing societal assumptions of spam data are established and then a working paper prototypal object is developed in order to subvert classic perspectives on spam data. spamBox demonstrates through speculative practice the possibility of spam data re-usual as opposed to simple exhaustive constant eradication.

Mulluemebet Dilnesaw, Simon Engelbertz, Helena Nacinovic and Yang Zhong
University of Bremen and University of the Arts Bremen
A cross-cultural study on FabLabs as educational environments
Student Paper Presentation

This research paper deals with the questions of whether there are cultural differences in the use of FabLabs as educational environments and how are FabLabs used as educational environment in practice. In the course of this work the background of FabLabs is shortly described and the specific and original benefits of FabLabs as educational environment are more closely elucidated by studying the learning principles that are associated with FabLabs. Therefore the basic aspects of the scientific article “Digital Realities, Physical Action and Deep Learning” by Heidi Schelhowe, a university professor for Digital Media in Education (dimeb) and the head of a working group of the same name at the University of Bremen, Germany, are pointed out and summarized. The main part of this work is the analysis and comparison of four FabLabs from four different countries. The information about the FabLabs is gained through interviews with the FabLab Managers of each FabLab taken with the help of video conference software (e.g. Skype). The research paper concludes with the collection and comparison of the insights which were gained from the scientific article by Heidi Schelhowe and the analysis and comparison of the four FabLabs.

Narendar Reddy Burra and Anusha Pulichintha
University of Bremen
Facebook as a Public Relations Management Tool for University of Bremen
Student Paper Presentation

This research tells you how University of Bremen is using Facebook as a promotional tool. We analyzed the content on uni Bremen’s Facebook page for a particular period (October 2012 to January 2013) by dividing the posts into different categories. By using the analysis, we have done the pretest survey for future research work with some students of uni Bremen to know the opinion and suggestions for Facebook page. Here, content analysis has shown that Page is mostly publishing the information about News, Events and Campus clubs and Activities. Most students are supporting the posts by liking them.

Parnian Tavakol and Xaiofen Peng
University of Bremen
Potential Evaluations of Augmented Reality in Chemistry Education
Student Paper Presentation

Augmented reality (AR) is an emerging technology which overlays virtual objects on the real world and allows people to have a seamless interaction between virtual world and reality. AR can be used as an educational medium which provides an alternative environment for students to learn abstract concepts that they are not able to experience in the real world. The purpose of this study is to evaluate whether AR could be integrated into a classroom and used as an educational tool for conceptual learning in chemistry and to figure out, how this technology can be improved for better educational results. During the research, both positive and negative aspects of using AR in chemistry education were discussed as well as the expectation and suggestions of teachers.